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http://www.aalf.org/wiki/index.php?action=history&feed=atom&title=PasleyO%27hanlon278 PasleyO'hanlon278 - Revision history 2026-11-07T20:33:22Z Revision history for this page on the wiki MediaWiki 1.13.3 http://www.aalf.org/wiki/index.php?title=PasleyO%27hanlon278&diff=16563&oldid=prev PasleyO'hanlon278: New page: This is your introduction to a few articles designed to give you some idea of what to consider when facing flop decisions with hold 'em. The aim of this introduction is in part to act as a... 2012-03-06T00:48:10Z <p>New page: This is your introduction to a few articles designed to give you some idea of what to consider when facing flop decisions with hold 'em. The aim of this introduction is in part to act as a...</p> <p><b>New page</b></p><div>This is your introduction to a few articles designed to give you some idea of what to consider when facing flop decisions with hold 'em. The aim of this introduction is in part to act as a reference for most of the concepts I employ in the series, as well since act as a form of disclaimer; No article or even book on poker will likely be complete and full-covering, and for stringency it's important to declare where the limits are written.<br /> Basic Analysis Methodology<br /> <br /> To help us find the correct action to take, I'm going to mostly be while using the Fundamental Theorem involving Poker. If you're unaware of it, it - for the purpose of this series, at least - basically suggests this: Whoever makes this fewest and smallest costly mistakes will be the one who income. It applies specifically to heads-up circumstances, which fits that series perfectly.<br /> <br /> Heads-up limit hold 'em is a battle of slipups. By &quot;mistake&quot; Air cleaner will add putting in money when you shouldn't, and failing to do money when you must. If you can get your opponent to include money when your dog shouldn't, you'll gain. If you can avoid investing in money when you shouldn't, he won't.<br /> <br /> When [http://www.playpokeronline.com play poker online ] comes down to a struggle of mistakes, hand reading is imperative. Since we'll only most often have one street truly worth of information (preflop), and moreover my examples are from online poker rooms, we'll ought to settle for some sort of mathematical approach according to percentages given as a result of PokerTracker stats (see below). If we don't have even a whole lot of (&quot;playing against an unknown&quot;) we have to base our actions on what the average player is much like and act accordingly.<br /> Limitations<br /> <br /> The heads-up circumstances are presuming that will only two players see a flop, not that there are only two players at the table. This is a very important distinction because in the effects it is wearing the possible side ranges. See below regarding blind steals.<br /> <br /> Unless otherwise stated, I presume that the opponent in the examples I show is a decent - not necessarily expert, not awful - player. Know about mistakes that a really player will help make include being a little too loose preflop, a little too loose on the flop, bluff labor and slowplay labor.<br /> <br /> Blind steals may not be included. The goal of the articles is to illustrate aspects to consider when two serious hands are against each other over the flop. In some sort of steal situation, one or both players typically have nothing, and even weak nothings. Understanding how to play within these situations is extremely important, but is not a part of the scope from this series. See this Oblivious Stealing article for an introduction to oblivious steals.<br /> Concepts Used<br /> Pot odds<br /> <br /> You need to know what this is, and not just in regards to limit hold 'em failures decisions. There are generally two articles with CardsChat. com that discuss pot possibilities:<br /> <br /> Poker Odds With regard to Dummies<br /> <br /> Concept: Pot Odds<br /> Equity<br /> <br /> Another fundamental concept. Begin to see the Poker: Equity article on an introduction to equity.<br /> Donkbet<br /> <br /> In restrict hold 'em, certainly in heads-up planting pots, the preflop raiser will virtually always produce a continuation bet. Therefore, many players like to check-raise (or only smooth-call) right after they flop something good, and, for reasons I most certainly will not speculate about, when a player instead decides to bet in the preflop raiser, this is often called a &quot;donkbet&quot; or &quot;donking the failures. &quot; As a sidenote, the term works for the turn and river as well - it quite simply means betting into whoever gets the initiative. This, not surprisingly, can only be achieved by the player out of position.<br /> Free card<br /> <br /> There are a couple different free charge cards plays, both needing position: Opting to never bet in position in the flop to watch a cheap turn, and betting the failures, leaving open the choice to check behind relating to the turn to see the river.<br /> PokerTracker statistics<br /> Some reads are generally presented as pokertracker betting, e. g. &quot;35/12/1. 5&quot; together with these numbers necessarily mean, respectively: VP/PFR/AF.<br /> <br /> VP: Volountarily put profit pot. A percentage indication of how loose the ball player is preflop. This value does not automatically equal &quot;number with flops seen&quot; since a gamer checking the BB do not get &quot;points&quot; about this scale.<br /> PFR: Preflop increase. Percentage of hands this player offers raised with preflop.<br /> AF: (Postflop) Violence Factor. Sum involving bets and boosts, divided by amount of calls, i. orite. a ratio. That ratio, as that name implies, says something about how passive or aggressive a player is.<br /> <br /> In get to properly know the numbers, it will help to have some knowledge of what &quot;normal&quot; play means. At 6-max event tables, good players usually range between 20/14/2. 5 to 30/20/1. 8. Note that VP and PFR usually go hand in hand as they go up, whereas the postflop violence factor usually goes down with an improved VP. The reason for AF going down is solely that good players do not put in as much money when they're at the rear of as when they're ahead, and a looser player are going to be behind after the flop more often than a tighter player. A semi-loose player usually ranges VP 30% : 40%. Loose people around 40%-50%, and there's the &quot;fun&quot; people who play 50-60% health of their hands. Once in a blue moon, you detect a player who will literally play each and every hand, but they're consequently rare that hoping dissect hands that contain such players will not only be worthwhile*.<br /> <br /> There are, of course, other ways a person can be a winning player without having to be specifically within the number of stats My partner and i list above. But they're the exception, not the tradition - and as a general rule of thumb, if someone deviates by a fair margin with these numbers, you will be pretty sure that will they're making mistakes somewhere, and we will discuss ways to exploit those mistakes over the flop. Having said that, stats may be argued indefinitely, but this is not the focus of this series.<br /> <br /> One other stat that i will sometimes examine is WTSD which is short for &quot;Went To Showdown&quot; and it is a percentage showing how ordinarily a certain player, as soon as she sees some sort of flop, actually extends to showdown. This is sort of the postflop equivalence involving VP; how loose a player is once they attempt to continue preflop. Much like AF, this value offers different meanings contingent on VP. Someone who sees lots of flops, would do well not to attend showdown very often. Someone who : and I get the extreme example - folds every thing but AA and KK would do well to go to showdown virtually always. A certain value of WTSD isn't &quot;good&quot; or &quot;bad&quot; by itself, it's a product of how freely you play preflop.</div> PasleyO'hanlon278